Vol 7 Issue 3 July 2019-September 2019
Joven B. Cajigas, Jhunell B. Barcenas, Pia Jobelle J. Belardo, Gievel B. Cenizal, Alexander S. Dalag, Mary Lynn Joyce V. Pe
Abstract: The study entitled “Guess What? Brain Training Edition” A 2D Mobile Game Application for Android is intended for brain challenging entertainment to challenge the mind of the users in the form of a game. The game application can assess the user’s ability to think through challenging the brain using different training games available such as guess the operator, rock, paper, scissors, bird watching, follow the marks, past, present, future, pants, guess the result and notice me; each training games has a corresponding cognitive skill incorporated namely accuracy, speed, memory, logic, focus, and judgment The game application lets the user experience a thrilling and exciting way of comprehension and self-evaluation. The application designed with promoting common Filipino themed object and places by using these objects in the game as a form of questions. The application developed using Unity 3D game engine and coded by C# for graphics and Adobe Photoshop for user interface design. To test the game application, the researchers used test cases such as conformance and functionality testing. The test conducted to specify the errors and bugs in the application and able to address it for improvement of the overall quality of the application. The evaluation instrument used was based on the criteria for mobile application using MARS (Mobile Application Rating Scale) with the following criteria of Engagement, Functionality, Aesthetics, and Information. The overall outcome of the result of evaluation gathered a mean of “3.70” with a standard deviation of “0.48” which is interpreted as “Highly Acceptable”, this proves that the game application achieved its main purpose to challenge the mind of the users in the form of a game and will also have fun at the same time.
Keywords: Filipino Culture, Elementary Pupils, Araling Panlipunan, and Mobile Application.
Title: Guess What? Brain Training Edition: A 2D Mobile Game Application for Android
Author: Joven B. Cajigas, Jhunell B. Barcenas, Pia Jobelle J. Belardo, Gievel B. Cenizal, Alexander S. Dalag, Mary Lynn Joyce V. Pe
International Journal of Computer Science and Information Technology Research
ISSN 2348-1196 (print), ISSN 2348-120X (online)
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