Abstract: Nowadays, mobile devices are the most widespread hardware platforms. Furthermore, the owners of these devices install millions of applications per day, being videogames the predominant type. As a result, an immense number of people is interacting with mobile videogames at every second. Videogames currently produce more revenue than the film and music industries together. The project present a game genre centered on Bow and arrow shooting through a First-person perspective. It makes efforts to raise player’s immersion using interface, graphic effect, and so forth. In game environment space, the player experiences complexities (limited arrows) as the level increases.
The actual working of the system is that when the shooter finds the target with some indication mark then we have to shoot it and if the target is shot successfully then that level is successfully completed and player moves to next level with some power boosters.
To implement game environment system, Microsoft Unity Framework is used. It is a cross-platform game engine with a built-in IDE. It is used to develop video games for web plug-ins, desktop platforms, consoles and mobile devices. The core aspects of FPS play is to shoot at an opponent and movement through the virtual world.
Keywords: Unity Frame work, Mobile, Controller, Touch, FPS, videogames.
Title: Evaluating Performance of Point and Shoot in Bow and Arrow Shoot Mobile Game: Touch, Swipe, Rotate, Artificial Intelligence
Author: Aishwarya S. Pagare, Karishma K. Khairnar, Suruchi R. Kharat, Pooja S. Suryawanshi
International Journal of Computer Science and Information Technology Research
ISSN 2348-1196 (print), ISSN 2348-120X (online)
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