Abstract: The project “HAPInoy: Reviving Filipino Culture and Traditions through Android Application for Grade 1 to 6 Pupils" aimed to teach elementary students from Grade 1 to 6 about Filipino culture by providing alternative ways to recall the cultural and traditional living of the Filipinos. The categories of topics presented are Bahay Kubo, Karinderya, Paaralan, and the Pinoy Fiesta. The application was created using C# programing language and Unity. The developers used Conformance Testing to verify application implementation conformance and Functionality Testing to test the performance of the game application. The evaluation was conducted by forty-five (45) respondents, which consist of ten (10) IT Experts, ten (10) Araling Panlipunan Teachers and twenty-five (25) elementary pupils assisted by their parents. This successfully garnered an average mean of “3.54” and “0.57” Standard Deviation which interpreted as “Highly Acceptable”. This proved that the application is appreciated and can be used as a tool to disseminate information about Filipino Culture and Traditions.
Keywords: Filipino Culture, Elementary Pupils, Araling Panlipunan, and Mobile Application.
Title: HaPinoy: Reviving Filipino Culture and Traditions through Android Application for Grade 1 to 6 Pupils
Author: Joven Cajigas, Lynette Cortez, Ciara Mae Bañares, Aaron Ezekiel Canding, Ma. Clarisa Fernandez, Gio Regor Gregorio
International Journal of Computer Science and Information Technology Research
ISSN 2348-1196 (print), ISSN 2348-120X (online)
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