Abstract: In recent times, increase in the computational speed of graphics hardware has been a many fold. Power afforded by modern graphics cards enables the possibility of simulating complex environmental phenomena, such as atmospheric special effects. The main objective of the paper is to create realistic rain falling effect in real time taking into account the refraction and reflection of raindrop by modeling the world as a cube map, and using environment mapping technique. We observe that the reflection property of a raindrop is also important since it contribute to its visibility in the dark regions. Hence, in this paper we propose a new method that takes into account both refraction and reflection property of raindrop.
Keywords: Realistic rain falling effect, environment mapping technique.
Title: Rain: Graphical Rendering
Author: Mr. Anurag Rana
International Journal of Interdisciplinary Research and Innovations
ISSN 2348-1226 (online), ISSN 2348-1218 (print)
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